


Some games are iOS only, and some are both iOS and MacOS.However, when the gold standard is used to buy in-game advantages, such as premium vehicles, camo that increases gun firing rates, gun damage, buffs that increase tank speed, and health packs, this is pay to win and unless you want to be a big spender, you will find that the competition is unfair, along with the constant pressure to spend money to be competitive.I’ve been doing premium subscriptions for years with World of Tanks and World of Warships, and occasionally MMOs. A premium account subscription (also called VIP) to reduce grind by increasing XP is acceptable if you don’t mind the cost of a monthly subscription.Be wary of any game that relies on the $gold$ purchase standard.

It allows you to play Chapter 1 for free. The in-app purchase becomes unlocking the entire game. The best situation for any iOS or Android game if free to download, with in-game purchase is one that lets you get your feet wet without paying.Here are the aspects of the game to look for. They will likely run into games that are free to download with in-game purchases. However before looking at it, here is my critique for anyone who desires to play a tank game on the MacOS App Store, iOS, or Android. nzerbattleĬlick to expand.I don’t mind checking your game out. Would really appreciate it!Īpple app store download. So I was hoping if you guys could give me a leg up. I just launched the game and enhancements are incoming, but of course getting visibility is rough these days and even (or especially) for a free game it is hard to get noticed. On iOS and Android for now, but should not be hard to create a MacOS variant. You are a tank commander slowly upgrading your tank and gradually moving through the scenarios of World War 2. It is actually a combination of the old games Conqueror (on the Acorn Archimedes) and Panzer General (PC strategy). But I still couldn’t shake the wish to create a game. After my academics I ended up working in IT all over the world. The wish to become a game designer and developer influenced my choice to become an IT professional. Growing up in the 80s, I learned how to program at a young age.
